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can some one help me ? MTA LAN server

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Author Topic: can some one help me ? MTA LAN server  (Read 777 times)
zimon
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« on: November 23, 2010, 05:44:39 pm »

hi
1 I have an lan server on MTA:sa  and I whant to use mods,, but I can only use mods in the map editor,
how can I use mods?? is it some ting in the server config file
here is my config log::
Code:
<config>

<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>halling</servername>

<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
<serverip></serverip>

<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
     will use. This will depend on the nature of your clients, as well as the network medium your
server is connected to. -->
<mtusize>1264</mtusize>

<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>2003</serverport>

<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>5</maxplayers>

<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>

<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<httpport>22005</httpport>

<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>

<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>

<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead-->
<httpconnectionsperclient></httpconnectionsperclient>

<!-- This parameter limits the number of http connections each client can make. Depending on the type
         of http server that is used, a lower figure may reduce download timeouts.
     Available range: 1 to 8. -->
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>

<!-- This parameter specifies what types of checks the clients should make to ensure there has
     been no tampering with certain settings.
     Values: 0 - disabled , -1 - everything. default value: -1. -->
<verifyclientsettings>-1</verifyclientsettings>

<!-- Comma seperated list of disabled anti-cheats.
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac>2,3</disableac>

<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
     disconnection, clients will be given an opportunity to download an update (if their client
     supports auto-update).
     If left blank, this setting is disabled and there are no restrictions on who can connect.
     Version numbers look like this: 1.0.4-9.01746.0 -->
<minclientversion></minclientversion>

<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
     the option to download an update (if their client supports auto-update).
     If left blank, this setting is disabled. -->
<recommendedclientversion></recommendedclientversion>

<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>

<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan>

<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password></password>

<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>

<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
     If left blank, this file is not used -->
<authfile>logs/server_auth.log</authfile>

<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>

<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>

<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>

<!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
<fpslimit>36</fpslimit>

<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_win32.dll"/> -->
<!-- <module src="sample_linux.so"/> -->

<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->

<resource src="admin" startup="1" protected="0"/>
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
<resource src="hallingcitymode" startup="1" protected="0"/>

<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
<resource src="play" startup="1" protected="0"/>

</config>
and one more this ,, how do I add trailers in the mapping program
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mick88
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Xfire: convoytrucker
Posts: 1648


« Reply #1 on: November 23, 2010, 08:26:24 pm »

I'm not sure but it could be this:

Quote
   <!-- This parameter specifies what types of checks the clients should make to ensure there has
        been no tampering with certain settings.
        Values: 0 - disabled , -1 - everything. default value: -1. -->
   <verifyclientsettings>0</verifyclientsettings>

Adding trailers is not possible in map editor, but I suggest that you try adding other vehicle, like Roadtrain and then edit map file and put trailer's vehicle ID in place of roadtrain's (515)
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zimon
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IG name: zimon
Posts: 56


« Reply #2 on: November 23, 2010, 08:51:24 pm »

I'm not sure but it could be this:

Quote
   <!-- This parameter specifies what types of checks the clients should make to ensure there has
        been no tampering with certain settings.
        Values: 0 - disabled , -1 - everything. default value: -1. -->
   <verifyclientsettings>0</verifyclientsettings>

Adding trailers is not possible in map editor, but I suggest that you try adding other vehicle, like Roadtrain and then edit map file and put trailer's vehicle ID in place of roadtrain's (515)
Thanks mick you is a hero,, it works Smiley Smiley thanks 

I lock this tropic cuz problem is fixed Smiley
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